R5 Spike Strip
#3

Uh... Ok, well this is brand new & know nothing of it & didnt even notice it when reviewing R5 Features, but I guess the best way to test this is to put in a spike trap object & run over it to test if that much works...

He's not asking for a code, just a how to, even a simple function (If one exisits) would suffice

Closest clue to this task I've seen though:
pawn Код:
forward OnVehicleDamageStatusUpdate(vehicleid, playerid);
native GetVehicleDamageStatus(vehicleid, &panels, &doors, &lights, &tires);
native UpdateVehicleDamageStatus(vehicleid, panels, doors, lights, tires);
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Messages In This Thread
R5 Spike Strip - by gtapolicemods - 25.03.2010, 02:45
Re: R5 Spike Strip - by Norn - 25.03.2010, 02:48
Re: R5 Spike Strip - by XGh0stz - 25.03.2010, 04:09
Re: R5 Spike Strip - by Donny_k - 25.03.2010, 07:05
Re: R5 Spike Strip - by cessil - 25.03.2010, 08:08
Re: R5 Spike Strip - by Goobiiify - 25.03.2010, 22:35
Re: R5 Spike Strip - by Rand_Omar - 26.03.2010, 10:41
Re: R5 Spike Strip - by Flake. - 26.03.2010, 10:42
Re: R5 Spike Strip - by br0adyb0ii - 27.03.2010, 03:21

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