20.03.2010, 07:24
Code:
stock DeathCamera(playerid)
{
new Float:X, Float:Y, Float:Z, Float:X2, Float:Y2;
GetPlayerPos(playerid, X, Y, Z);
GetXYInFrontOfPlayer(playerid, X, Y, 1.000);
GetXYInFrontOfPlayer(playerid, X2, Y2, 0.999);
if(GetPlayerInterior(playerid) == 0)
{
SetPlayerCameraPos(playerid, X2, Y2, Z + 7.5);
}
else
{
SetPlayerCameraPos(playerid, X2, Y2, Z + 2.5);
}
SetPlayerCameraLookAt(playerid, X, Y, Z);
}
stock GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x, y, a);
if(GetPlayerVehicleID(playerid)) { GetVehicleZAngle(GetPlayerVehicleID(playerid), a); }
GetPlayerFacingAngle(playerid, a);
x += (distance * floatsin(-a, degrees));
y += (distance * floatcos(-a, degrees));
}

