17.03.2010, 15:31
ok well the command goes back after i type /buyhouse entrance works but with /buyhouse level sends the buyhouse message again and so does same thing if i use /buyhouse level 1 can someone fix this for me? thanks
no warnings no errors just not working right what did i do wrong?
Код:
CMD:buyhouse(playerid, params[]) { if(PlayerInfo[playerid][pOwnsHouse] != 1) { SendClientMessage(playerid, WHITE, "Stand where you wish your house entrance to be and type /buyhouse entrance."); SendClientMessage(playerid, WHITE, "Please choose an appropriate and realistic location for your house."); SendClientMessage(playerid, RED, "Administration will be notified and WILL DELETE YOUR HOUSE WITHOUT REFUND"); SendClientMessage(playerid, RED, "if it is placed in an inappropriate location."); } else if(PlayerInfo[playerid][pOwnsHouse] = 1) { SendClientMessage(playerid, RED, "You Allready Own a House"); } if(strcmp(params, "entrance", true) == 0) { if(PlayerInfo[playerid][pGotEntrance] != 0) return SendClientMessage(playerid,RED,"You've already placed your house entrance."); else if(GetPlayerInterior(playerid) != 0) return SendClientMessage(playerid,WHITE,"You have to be outside to make a entrance."), SendClientMessage(playerid,WHITE,"If this is a error in the script, please Contact a Admin/Scripter."); else if(GetPlayerMoney(playerid) <= 49999) return SendClientMessage(playerid,WHITE,"You need atleast $50,000 to buy a house."); else { SendClientMessage(playerid, WHITE, "Your house entrance has been placed. If you placed it wrong, stand in the"); SendClientMessage(playerid, WHITE, "appropriate place and type /buyhouse entrance again. Otherwise, type" ); SendClientMessage(playerid, GREEN, "Type /buyhouse level [level you want]. Level must exceed your character level."); SendClientMessage(playerid, WHITE, "Houses cost $50000 per level. Doing this will confirm the purchase of your house."); SendClientMessage(playerid, RED, "If you do not wish to purchase a house, type /buyhouse cancel now."); new Float:pX,Float:pY,Float:pZ; GetPlayerPos(playerid,pX,pY,pZ); PlayerInfo[playerid][pHouseX] = Float:pX; // The co-ords for House enter PlayerInfo[playerid][pHouseY] = Float:pY; // The co-ords for House enter PlayerInfo[playerid][pHouseZ] = Float:pZ; // The co-ords for House enter PlayerInfo[playerid][pEnterHouse] = 0; PlayerInfo[playerid][pMakingHouse] = 1; } } else if(strcmp(params, "level", true) == 0) { SendClientMessage(playerid, WHITE, "Type /buyhouse level [level you want]. Level must exceed your character level."); SendClientMessage(playerid, WHITE, "Houses cost $50000 per level. Doing this will confirm the purchase of your house."); SendClientMessage(playerid, WHITE, "If you do not wish to purchase a house, type /buyhouse cancel now."); return 1; } if(strcmp(params, "1", true) == 0) { new mylevel = PlayerInfo[playerid][pHouseLevel]; new Range = 1-mylevel; new cost = Range*50000; if(GetPlayerMoney(playerid) < cost) return SendClientMessage(playerid,WHITE,"You can't afford a house of that level!"); GivePlayerMoney(playerid,-cost); PlayerInfo[playerid][pEnterHouse] = 1; SendClientMessage(playerid, WHITE, "Congratulations! You have purchased a level 1 house for $50,000"); SendClientMessage(playerid, WHITE, "type /househelp for a list of the housing commands."); new VirtualWorldHouse = 1 + random(255); // Random number for VW PlayerInfo[playerid][pHouseVW] = VirtualWorldHouse; // The Virtual World for House Interior PlayerInfo[playerid][pHouseIntX] = 244.411987;// The co-ords for House Interior PlayerInfo[playerid][pHouseIntY] = 305.032989;// The co-ords for House Interior PlayerInfo[playerid][pHouseIntZ] = 999.148437;// The co-ords for House Interior PlayerInfo[playerid][pHouseInt] = 1;// The Interor id for House Interior PlayerInfo[playerid][pHouseLevel] = 1;// house level PlayerInfo[playerid][pGotCar] = 1; PlayerInfo[playerid][pMakingHouse] = 0; PlayerInfo[playerid][pHouseSpawn] = 1; PlayerInfo[playerid][pOwnsHouse] = 1; LoadHouseCars(playerid); return 1; } return 1; }