Quote:
Originally Posted by Finn
OnPlayerLeaveDynamicArea doesn't get called when you destroy an area. I think it should.
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The area no longer exists when you destroy it, thus why none of the callbacks associated with it will be called from that point forward.
Quote:
Originally Posted by BeckzyBoi
Does this streamer use a sphere or cube for the streaming distance?
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It just uses the
distance formula, which compares two points on a three-dimensional plane. Geometric shapes are not involved (that would certainly entail a lot of unnecessary computation).
Quote:
Originally Posted by [03
Garsino ]
Quote:
Originally Posted by Shady91
Quote:
Originally Posted by [03
Garsino ]
Am I blind, or is there no ObjectAttach function? D:
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i don't think so but thats another reson why CreateObject should not be defined to CreateDynamicObject etc. like kurta999 thinks.
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Ok, in that case:
Suggestion: AttachDynamicObjectToPlayer
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AttachPlayerObjectToPlayer was removed in 0.3a, so this is not possible.