Posts: 1,506
Threads: 69
Joined: Feb 2008
Quote:
Originally Posted by Kyosaur!!
Quote:
Originally Posted by cessil
well yeah, since OnPlayerUpdate is called like 40-60 times a seconds from what I heard.
what causes a player to change virtual world? I would have the OnPlayerWorldChange there not OnPlayerUpdate
|
Many events cause players to switch virtual worlds. Thats my problem lol. i guess i COULD go through all my filterscripts/my gm, and add a callremotefunction line before the SetVirtualWorld functions, but i would rather find a different way .
Is there any way i can redefine SetVirtualWorld to a custom SetVirtualWorldEx ? (i tried to hook them, but failed due to not knowing much about the preprocessor ).
|
Just use the timer I made. Should work without issues.