Is there a better way ?
#5

Quote:
Originally Posted by Kyosaur!!
Quote:
Originally Posted by cessil
well yeah, since OnPlayerUpdate is called like 40-60 times a seconds from what I heard.

what causes a player to change virtual world? I would have the OnPlayerWorldChange there not OnPlayerUpdate
Many events cause players to switch virtual worlds. Thats my problem lol. i guess i COULD go through all my filterscripts/my gm, and add a callremotefunction line before the SetVirtualWorld functions, but i would rather find a different way .

Is there any way i can redefine SetVirtualWorld to a custom SetVirtualWorldEx ? (i tried to hook them, but failed due to not knowing much about the preprocessor ).
Just use the timer I made. Should work without issues.
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Messages In This Thread
Is there a better way ? - by Kyosaur - 15.03.2010, 08:07
Re: Is there a better way ? - by cessil - 15.03.2010, 09:55
Re: Is there a better way ? - by Mike Garber - 15.03.2010, 11:18
Re: Is there a better way ? - by Kyosaur - 15.03.2010, 11:27
Re: Is there a better way ? - by Mike Garber - 15.03.2010, 11:32
Re: Is there a better way ? - by Kyosaur - 15.03.2010, 11:40
Re: Is there a better way ? - by Desert - 15.03.2010, 12:08
Re: Is there a better way ? - by WackoX - 15.03.2010, 12:11
Re: Is there a better way ? - by Finn - 15.03.2010, 12:29
Re: Is there a better way ? - by Kyosaur - 15.03.2010, 12:40

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