14.03.2010, 11:17
with the floatsin/floatcos you can calculate the x,y position by giving an angle and the radius.
that snipped lets you spawn some cars in a circle - dont forget to add those 2 lines at top of your script, they are holding the cars itself, aswell the vehicle-"counter":
Код:
dcmd_Cars(playerid,params[])
{
new Float:X,Float:Y,Float:Z;//,Float:A;
GetPlayerPos(playerid,X,Y,Z);
for(new i = 0; i<360; i+=10)
{
new Float:CX,Float:CY,Float:CZ,Float:CA;
CX=X+(20*floatsin(i,degrees));
CY=Y+(20*floatcos(i,degrees));
CZ=Z;
CA=(-i+180)%360;
Veh[Vehicles]=AddStaticVehicle(412,CX,CY,CZ,CA,-1,-1,-1);Vehicles++;
}
SendClientMessage(playerid,0xafafff77,"Vehicle(s) spawned.");
return 1;
}
Код:
new Vehicles; new Veh[2000];

