12.03.2010, 17:16
Код:
new KillStreak[MAX_PLAYERS]; public OnPlayerDeath(playerid, killerid, reason) { if(IsPlayerConnected(killerid)) { KillStreak[killerid]++; KillStreak[playerid] = 0; } return 1; }
new KillStreak[MAX_PLAYERS]; public OnPlayerDeath(playerid, killerid, reason) { if(IsPlayerConnected(killerid)) { KillStreak[killerid]++; KillStreak[playerid] = 0; } return 1; }