12.03.2010, 12:12
Hmmm, only way I could think to do it is create a float.
new float:Gravity;
When user uses /setgravity [amount] make Gravity = amount or something similar but also run the check if(amount = Gravity) or something. It's the only way I can think to do it.
new float:Gravity;
When user uses /setgravity [amount] make Gravity = amount or something similar but also run the check if(amount = Gravity) or something. It's the only way I can think to do it.