Animations bug
#1

Hey,
This is well known bug, but in 0.2X, it could be fixed by applying the same animation twice..
But now sometimes it doesn't help..
I have this:
pawn Код:
PreloadAnimLib(playerid, animlib[]) ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);

//OnPlayerConnect
PreloadAnimLib(playerid,"DANCING");
ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //just incase

//OnPlayerRequestClass
ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1);
But it doesn't applies when I connect and it shows me spawn screen.
I have to change class ( < or > ) and it applies after changing the class...
Is there any other way to fix it?

P.S. I also tried applying it two times OnPlayerRequestClass callback, but still it doesn't applies at first.. :\
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Messages In This Thread
Animations bug - by SiJ - 12.03.2010, 11:16
Re: Animations bug - by Calgon - 12.03.2010, 14:22
Re: Animations bug - by SiJ - 12.03.2010, 18:13
Re: Animations bug - by biltong - 12.03.2010, 18:26

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