+ objectos no samp! :)
#8

uй q estranho... tipo c coloco os objetos em forma de CreateDynamicObject?
nao se esqueзa de colocar no topo do gm
pawn Код:
#include <Y_Objects>
e no public OnGameModeInit isso
pawn Код:
Object_Object();//NГO TIRE
embaixo disso vc pode colocar os objetos em forma de y_objs
ex:
pawn Код:
CreateDynamicObject(8493,2898.718,3552.493,15.026,-2.578,0.0,-175.703);
CreateDynamicObject(8993,2908.645,3455.388,15.178,0.0,0.0,0.0);
CreateDynamicObject(3861,2904.822,3451.858,13.568,0.0,0.0,-90.000);
CreateDynamicObject(3261,2904.822,3446.146,9.741,0.0,0.0,-90.000);
CreateDynamicObject(3761,2904.820,3440.673,6.091,0.0,0.0,-90.000);
CreateDynamicObject(9666,2911.206,3446.807,15.480,-3.438,0.0,5.157);
isso й um exemplo q eu tirei do meu gm!! cordenadas estao incorretas (:

tenha certeza tb de colocar todos os arquivos do zip na pasta includes na pasta pawno!!! \o/
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Messages In This Thread
+ objectos no samp! :) - by _COTTA_ - 09.03.2010, 13:16
Re: + objectos no samp! :) - by noobzord - 09.03.2010, 14:49
Re: + objectos no samp! :) - by [SK]Mulek - 09.03.2010, 14:52
Re: + objectos no samp! :) - by _COTTA_ - 09.03.2010, 15:24
Re: + objectos no samp! :) - by SlashPT - 09.03.2010, 15:33
Re: + objectos no samp! :) - by noobzord - 09.03.2010, 15:33
Re: + objectos no samp! :) - by _COTTA_ - 09.03.2010, 15:37
Re: + objectos no samp! :) - by noobzord - 10.03.2010, 15:05
Re: + objectos no samp! :) - by _COTTA_ - 10.03.2010, 17:23
Re: + objectos no samp! :) - by noobzord - 10.03.2010, 17:34

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