10.03.2010, 03:52
pawn Код:
new
key[3],
Float:x,
Float:y,
Float:z;
GetPlayerKeys(playerid, key[0], key[1], key[2]);
GetVehicleVelocity(GetPlayerVehicleID(playerid), x, y, z);
if(floatsqroot(x*x, y*y, z*z) < 0 && key[0] == KEY_DOWN)
{
// reverse
}