09.03.2010, 16:13
LOL fiz isso e olhe o que deu :P
mais erros do que ja tinha eheh
Sera que implementei correctamente?
mais erros do que ja tinha eheh
Код:
C:\Users\_COTTA_\Desktop\mdogg.pwn(97) : warning 217: loose indentation C:\Users\_COTTA_\Desktop\mdogg.pwn(116) : error 004: function "PlayerToPoint" is not implemented C:\Users\_COTTA_\Desktop\mdogg.pwn(127) : error 004: function "PlayerToPoint" is not implemented C:\Users\_COTTA_\Desktop\mdogg.pwn(137) : warning 217: loose indentation C:\Users\_COTTA_\Desktop\mdogg.pwn(137) : error 029: invalid expression, assumed zero C:\Users\_COTTA_\Desktop\mdogg.pwn(137) : error 004: function "PlayerToPoint" is not implemented C:\Users\_COTTA_\Desktop\mdogg.pwn(144) : error 017: undefined symbol "xx" C:\Users\_COTTA_\Desktop\mdogg.pwn(145) : error 017: undefined symbol "yy" C:\Users\_COTTA_\Desktop\mdogg.pwn(146) : error 017: undefined symbol "zz" C:\Users\_COTTA_\Desktop\mdogg.pwn(147) : error 017: undefined symbol "radi" C:\Users\_COTTA_\Desktop\mdogg.pwn(154) : error 030: compound statement not closed at the end of file (started at line 82) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 9 Errors.
Код:
#include <a_samp> #include <core> #include <float> #include <a_objects> #include <a_samp> #include <float> //----------colors----------- #define COLOR_GREY 0xAFAFAFAA #define COLOR_PURPLE 0xC2A2DAAA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_DBLUE 0x2641FEAA #define COLOR_BLUE 0x33AAFFFF #define COLOR_GREEN 0x33AA33AA #define COLOR_ORANGE 0xFF9900AA #define COLOR_PINK 0xFF69B4FF #define COLOR_BGREEN 0x08FD04FF #define COLOR_CYAN 0x00FFFFAA #define COLOR_RED 0xFF3366FF #define COLOR_YELLOW 0xFFCC33FF #define COLOR_DGREEN 0x008000FF #define COLOR_DRED 0x800000FF #define COLOR_DARK 0x000000FF #define TEAM_GREEN_COLOR 0x33AA33AA #define TEAM_BLUE_COLOR 0x3333AAAA #define COLOR_GRAD2 0xBFC0C2FF #define SOUND_MUSIC1 1076 #define SOUND_OFF 1184 #define COLOR_CONTRABANDISTA 0x6A95AEAA forward PlayerToPoint(Float:radi, playerid, Float:xx, Float:yy, Float:zz); new p1; main() { print("\n----------------------------------"); print("-GGGGGGGGG:)\n"); print("----------------------------------\n"); return 0; } public OnGameModeInit() { CreateObject(8841, -2684.6569824219, 1341.9689941406, 19.32400894165, 0, 0, 0); CreateObject(8040, -2743.4951171875, 1330.271484375, 16.759454727173, 0, 0, 0); CreateObject(8947, -2770.6166992188, 1320.0007324219, 19.419242858887, 0, 0, 89.324493408203); p1 = CreateObject(18483, -2624.9851074219, 1350.7390136719,9.8020057678223,0,10.410003662109,0); AddStaticPickup(1318,1,-3121.2126,1127.3942,20.9771); //enter hq return 1; } public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,"~w~RPG: ~r~GRUPO [REAL]!",5000,5); PlayerPlaySound(playerid,1185,2050.1995, 1344.5500, 13.2378);//Music Off return 1; } public OnPlayerRequestClass(playerid, classid) { ApplyAnimation(playerid,"COP_AMBIENT", "Coplook_loop", 4.0, 1, 0, 0, 0, 0); PlayerPlaySound(playerid,1185,2050.1995, 1344.5500, 13.2378); return 1; } public OnPlayerSpawn(playerid) { SendClientMessage(playerid,0x800000FF,"Para ver o seu nivel use /vernivel para ajuda nos niveis use /niveis!"); SendClientMessage(playerid,0xAFAFAFAA,"NOTA: Ganha niveis a cada requesito de nivel pedido aliado as horas de jogo!"); PlayerPlaySound(playerid,1186,2050.1995, 1344.5500, 13.2378); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/apark", true) ==0) { MoveObject(p1,-2624.9851074219, 1350.7390136719,9.8020057678223,1); //CORDENADAS DELE ABERTO return 1; } if (strcmp(cmdtext, "/fpark", true) ==0) { MoveObject(p1,-2625.7277832031, 1350.6324462891, 5.3520057678223,1); //CORDENADAS DELE FECHADO return 1; } //hq CAMILO CASA! //hq if (strcmp(cmdtext, "/entrarcasa", true)==0) { SetPlayerInterior(playerid,2); SetPlayerPos(playerid,1523.509887,-47.821197,1002.130981); return SendClientMessage(playerid,0xFFFFFFAA,"Vc entrou na casa do player Gulono_Camilo, Bem Vindo!"); } if(strcmp(cmdtext,"/Saircasa",true)==0) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-3121.2126,1127.3942,20.9771); return SendClientMessage(playerid,0xFFFFFFAA,"Vc saiu da casa de Gulono_Camilo!"); } ////////////////////////////////////// //CASA //shop if (strcmp(cmdtext, "/ENTRARSHOP", true)==0) { if(PlayerToPoint(1, playerid, 746.2035,-2570.2080,10.0439)) { SetPlayerInterior(playerid,10); SetPlayerPos(playerid,6.091180,-29.271898,1003.549988); return SendClientMessage(playerid,0xFFFFFFAA,"VC entrou no shop, compre algo e Boas Compras ;)!"); } return 1; } if(strcmp(cmdtext,"/SAIRSHOP",true)==0) { if(PlayerToPoint(1.0,playerid,6.0007,-31.2342,1003.5494)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,741.4668,-2570.1621,9.8830); return SendClientMessage(playerid,0xFFFFFFAA,"Vc saiu do shop!"); } return 1; } /////////////// public PlayerToPoint(Float:radi, playerid, Float:xx, Float:yy, Float:zz) { if(IsPlayerConnected(playerid)) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -xx); tempposy = (oldposy -yy); tempposz = (oldposz -zz); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } } return 0; }