09.03.2010, 14:52
That would be caused by your login system. Open up the script, look for
Before that bunch of things, add [pawn]if(IsPlayerNPC(playerid)) return 1;[pawn]
That should fix it, remember to backup the script.
pawn Код:
public OnPlayerConnect(playerid)
{
//bunch of things here
That should fix it, remember to backup the script.