Quote:
Originally Posted by ¤Adas¤
I will mind next time before making myself a dumbass.
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You don't get it, GetVehicleVelocity(playerid, x, y, z) return the velocity to the point(s) of the map the vehicle is going, meaning if you're going to the north (facing 90є) you won't get any speed for X. I would like to get the speed as on the code I posted. For example, the car is driving forward, y is gonna be 1 m/s for example... if you get crashed in the left side you'll get a negative X speed and so, doesn't matter where the car is facing at.