03.03.2010, 17:29
pawn Код:
new weap0, ammo0, weap1, ammo1, weap2, ammo2, weap3, ammo3, weap4, ammo4, weap5, ammo5;
GetPlayerWeaponData(playerid,0,weap0,ammo0);
GetPlayerWeaponData(playerid,1,weap1,ammo1);
GetPlayerWeaponData(playerid,2,weap2,ammo2);
GetPlayerWeaponData(playerid,3,weap3,ammo3);
GetPlayerWeaponData(playerid,4,weap4,ammo4);
GetPlayerWeaponData(playerid,5,weap5,ammo5);
dUserSetINT(PlayerName(playerid)).("Fist",weap0);
dUserSetINT(PlayerName(playerid)).("Fistammo",ammo0);
dUserSetINT(PlayerName(playerid)).("Melee",weap1);
dUserSetINT(PlayerName(playerid)).("Meleeammo",ammo1);
dUserSetINT(PlayerName(playerid)).("Pistol",weap2);
dUserSetINT(PlayerName(playerid)).("Pistolammo",ammo2);
dUserSetINT(PlayerName(playerid)).("Shotgun",weap3);
dUserSetINT(PlayerName(playerid)).("Shotgunammo",ammo3);
dUserSetINT(PlayerName(playerid)).("Smg",weap4);
dUserSetINT(PlayerName(playerid)).("Smgammo",ammo4);
dUserSetINT(PlayerName(playerid)).("Rifle",weap5);
dUserSetINT(PlayerName(playerid)).("Rifleammo",ammo5);
You can put that under OnPlayerDisconnect and under OnPlayerDeath