01.03.2010, 11:05
What I mean is, simply saying, creation (and manipulation) of audio on specific coordinates without a need to create it for every player (and later - for every joining player). It would allow gamemodes to manipulate these sounds (volume, position, even stopping) without a need for storing every listener's ID to apply changes for every stream separately. It requires using relatively big amount of memory and inefficient PAWN loops. I've written a framework to handle the plugin the way I want, but it simply limits me.
Regards
Regards
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