Variables accessible in mutliple scripts
#7

Yeah includes wouldn't work, using an include is just like sticking the include's code into the .pwn, nothing else.

You can use the property solution like BlockFoX suggested, or you can create a public callback and use CallRemoteFunction("MyCallBack","ifs",integer,Floa t:float,string[]); which will call MyCallBack(integer,Float:float,string[]) in the GM and all 16 FSs
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Messages In This Thread
Variables accessible in mutliple scripts - by littlegrimlin1 - 27.02.2010, 21:49
Re: Variables accessible in mutliple scripts - by ¤Adas¤ - 27.02.2010, 21:58
Re: Variables accessible in mutliple scripts - by littlegrimlin1 - 27.02.2010, 22:01
Re: Variables accessible in mutliple scripts - by ¤Adas¤ - 27.02.2010, 22:09
Re: Variables accessible in mutliple scripts - by BlackFoX - 27.02.2010, 22:11
Re: Variables accessible in mutliple scripts - by littlegrimlin1 - 28.02.2010, 01:04
Re: Variables accessible in mutliple scripts - by Joe Staff - 28.02.2010, 03:57

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