new Object[2];public OnGameModeInit(){ Object[0] = CreateObject(....); Object[1] = CreateObject(....); SetTimer("ReloadObjects", 10000, true); //And so on return 1;}forward ReloadObjects();public ReloadObjects(){ DestroyObject(Object[0]); Object[0] = CreateObject(....); DestroyObject(Object[0]); Object[1] = CreateObject(....); return 1;}