27.02.2010, 21:49
Is it possible to have a variable be recognized in different filterscripts (or other scripts) in Pawn?
In C/C++ I knew just to place "extern vname" in the header file, then define the variable in one other file. After that, all of the files could see it, and it would be the same variable... anything like this in Pawn?
In C/C++ I knew just to place "extern vname" in the header file, then define the variable in one other file. After that, all of the files could see it, and it would be the same variable... anything like this in Pawn?