[Include] [INC]Player Inventory[v2] -- Now with Saving/Loading functions
#5

Quote:
Originally Posted by Joe Staff
Quote:
Originally Posted by © Tђэ LυxυяiσN™
Good work Joe. I'll test this. And, I have one question: Recently, I saw a video his "", and it seemed really interesting. You plans to launch that script?
Ehhhh, it was part of a new RP GM I was working on. I may or may not release that portion.

Quote:
Originally Posted by aspire5630
This is great! Really nice work any bugs?
No bugs that I'm aware of. Perhaps that when an item is removed from a player's inventory and the player has the window opened, it won't update. But you can fix that yourself by adding
pawn Код:
if(!PlayerHasItem(playerid,ItemName))return SendClientMessage(playerid,0xFFFFFFFF,"You no longer have that item!");
to OnPlayerUseItem


Quote:
Originally Posted by © Tђэ LυxυяiσN™
Good work Joe. I'll test this.
How would you plan on doing that? I didn't add the download link until just now. :P
Thankz for making this for me and then releasing it,
I used it on my server as soon as you sent me it over xfire,
Using it for my shop system and weapon system
Also thanks for using my video
Reply


Messages In This Thread
[INC]Player Inventory[v2] -- Now with Saving/Loading functions - by Joe Staff - 26.02.2010, 22:39
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by LuxurioN™ - 26.02.2010, 22:48
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by aspire5630 - 26.02.2010, 22:49
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by Joe Staff - 26.02.2010, 23:03
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by Torran - 26.02.2010, 23:21
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by MaykoX - 27.02.2010, 03:26
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by ViruZZzZ_ChiLLL - 27.02.2010, 06:12
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by Joe Staff - 27.02.2010, 06:56
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by bydraq10 - 27.02.2010, 07:24
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by armyoftwo - 05.03.2010, 14:32
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by aircombat - 05.03.2010, 15:17
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by cyber_punk - 07.03.2010, 04:02
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by Joe Staff - 07.03.2010, 06:54
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by cyber_punk - 08.03.2010, 12:31
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by Joe Staff - 08.03.2010, 15:45
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by king4you - 04.04.2010, 02:49
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by MisterTickle - 27.04.2010, 03:04
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by Peep - 27.04.2010, 13:58
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by yezizhu - 28.04.2010, 03:20
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by MisterTickle - 01.05.2010, 06:37
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by Aur0nX390 - 01.05.2010, 06:53
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by Joe Staff - 15.05.2010, 05:16
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by Joe Staff - 15.05.2010, 16:43
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by MisterTickle - 19.05.2010, 03:56
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by Stas92 - 19.05.2010, 13:08
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by agd555 - 20.05.2010, 15:56
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by Her - 22.05.2010, 15:07
Re: [INC]Player Inventory -- Uses 0.3 Dialogs - by Joe Staff - 23.05.2010, 10:38
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by Her - 23.05.2010, 12:54
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by Owenlishious - 25.05.2010, 12:39
AW: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by 'Pawno. - 20.09.2012, 03:42
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by Nexis - 20.09.2012, 09:42
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by NoahF - 20.09.2012, 10:06
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by Joe Staff - 20.09.2012, 10:18
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by Nexis - 20.09.2012, 12:22
Re : [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by Naruto_Emilio - 20.09.2012, 12:29
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by Nexis - 20.09.2012, 12:33
Re : [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by Amine_Mejrhirrou - 20.10.2012, 01:19
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by ZayanImran - 29.12.2012, 11:51
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by Sramm - 12.01.2013, 10:09
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by kyoto - 28.01.2013, 16:24
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by Admigo - 17.03.2013, 13:59
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by por12802 - 29.03.2013, 05:50
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by Juanxz - 15.06.2013, 15:22
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by Supermaxultraswag - 28.12.2014, 17:31
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by MasonSFW - 22.07.2015, 08:20
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by SQLite - 28.12.2015, 23:56
Re: [INC]Player Inventory[v2] -- Now with Saving/Loading functions - by jojo5528 - 01.09.2018, 14:20

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