Quote:
Originally Posted by Backwardsman97
pawn Code:
//PlayerInfo[playerid][pWeedPlant] = CreateObject(3409, wX, wY, wZ-1, 0.0, 0.0, wA+1); //PlayerInfo[playerid][pWeedPlant] = 1;
See what you did there? If that's how you had your code, then yes, it shouldn't be working. You set pWeedPlant to whatever the created object's id is, but then you set it to 1.
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I never used it, sorry i forgot to delete it here
Got any other suggestion?