Tazer by a weapon?
#9

Ok thanks,

For this part
pawn Код:
OnPlayerLooseHealth(playerid, oldhealth, newhealth)
{
for(new id = 0; id < MAX_PLAYERS; id++)
{
if(shot[id] == 1)
{
new
Float:angle;
GetPlayerFacingAngle(id, angle);
if(IsPlayerFacingPlayer(id, playerid, 5.0))
{
//taze 'playerid'
return 1;
}
}
}
return 1;
}
Do I add my taze code from above?
Reply


Messages In This Thread
Tazer by a weapon? - by acade - 25.02.2010, 16:56
Re: Tazer by a weapon? - by dice7 - 25.02.2010, 16:59
Re: Tazer by a weapon? - by acade - 25.02.2010, 17:08
Re: Tazer by a weapon? - by acade - 25.02.2010, 17:19
Re: Tazer by a weapon? - by dice7 - 25.02.2010, 17:26
Re: Tazer by a weapon? - by acade - 25.02.2010, 17:34
Re: Tazer by a weapon? - by acade - 25.02.2010, 17:40
Re: Tazer by a weapon? - by dice7 - 25.02.2010, 17:59
Re: Tazer by a weapon? - by acade - 25.02.2010, 20:02
Re: Tazer by a weapon? - by acade - 25.02.2010, 20:26

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