Best player data saving method
#1

I mean saving data in server's RAM, without saving in file. I know currently 2 methods:

- normal
Code:
new pXXX[MAX_PLAYERS];
pXXX[playerid] = 62;
- enum

Code:
enum E_PLAYERS
{
	pXXX
};
new PlayerData[MAX_PLAYERS][E_PLAYERS];
PlayerData[playerid][pXXX] = 62;
Do you know some another faster methods?
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Messages In This Thread
Best player data saving method - by ziomal432 - 23.02.2010, 13:20
Re: Best player data saving method - by ziomal432 - 23.02.2010, 15:32
Re: Best player data saving method - by ziomal432 - 24.02.2010, 15:33
Re: Best player data saving method - by BlackFoX - 24.02.2010, 15:37

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