[GM]Please take a look getting few errors :(
#1

hello all

i am making gm and decided to transfer my old teleports to it...
i am getting few errors maybe someone know how to fix them?
Quote:

#include <a_samp>
#include <Seifader>

forward SendAllFormattedText(playerid, const str[], define);
forward SendPlayerFormattedText(playerid, const str[], define);
forward GetDistanceBetweenPlayers(playerid,playerid2);
forward RemoveREG(playerid);
//Colors
#define COLOR_BASIC 0x0066FFAA
#define COLOR_RED 0xCC0000AA
#define COLOR_GREY 0xAFAFAFAA
#define SendAllFormattedText
#define playerid

main()
{
print("UD Gamemode");
print("BY AudiFan");
print(" Loading gm.....");
print(" Loaded successful.");
print(" Loaded 1 gamemode.");
}

public OnGameModeInit()
{

forward SendAllFormattedText(playerid, const str[], define);
forward SendPlayerFormattedText(playerid, const str[], define);
forward GetDistanceBetweenPlayers(playerid,playerid2);
SetGameModeText("Update V4.0");
UsePlayerPedAnims();


//player classes---------------------------------------------------------------

AddPlayerClass(180,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
AddPlayerClass(217,-468.3654,2208.0317,46.4776,115.0000,4,1,1,1,0,0);
AddPlayerClass(211,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
AddPlayerClass( 28,-468.3654,2208.0317,46.4776,115.0000,4,1,1,1,0,0);
AddPlayerClass( 0,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
AddPlayerClass(202,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0);
AddPlayerClass(137,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass( 21,-468.3654,2208.0317,46.4776,115.0000,4,1,1,1,0,0);
AddPlayerClass( 22,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
AddPlayerClass( 19,-467.6280,2208.3828,46.4052,115.0000,4,1,1,1,0,0);
AddPlayerClass(181,-468.3654,2208.0317,46.4776,115.0000,4,1,41,50,0,0) ;
AddPlayerClass(242,-469.4590,2207.5110,46.5850,115.0000,4,1,2,1,0,0);
AddPlayerClass( 29,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0);
AddPlayerClass( 61,-467.6280,2208.3828,46.4052,115.0000,0,0,0,0,0,0);
AddPlayerClass(167,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
AddPlayerClass(179,-469.4590,2207.5110,46.5850,115.0000,4,1,6,1,0,0);
AddPlayerClass(204,-470.4734,2207.0278,46.6846,115.0000,4,1,8,1,0,0);
AddPlayerClass( 80,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
AddPlayerClass( 81,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
AddPlayerClass( 23,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
AddPlayerClass( 99,-469.4590,2207.5110,46.5850,115.0000,0,0,0,0,0,0);
AddPlayerClass(161,-470.4734,2207.0278,46.6846,115.0000,6,1,0,0,0,0);
AddPlayerClass( 33,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
AddPlayerClass(163,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
AddPlayerClass(164,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
AddPlayerClass(165,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
AddPlayerClass(166,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
AddPlayerClass(277,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0);
AddPlayerClass(280,-467.6280,2208.3828,46.4052,115.0000,4,1,3,1,0,0);
AddPlayerClass(282,-468.3654,2208.0317,46.4776,115.0000,4,1,3,1,0,0);
AddPlayerClass(283,-469.4590,2207.5110,46.5850,115.0000,4,1,3,1,0,0);
AddPlayerClass(284,-470.4734,2207.0278,46.6846,115.0000,4,1,3,1,0,0);
AddPlayerClass(285,-467.6280,2208.3828,46.4052,115.0000,4,1,3,1,0,0);
AddPlayerClass(287,-468.3654,2208.0317,46.4776,115.0000,4,1,3,1,0,0);
AddPlayerClass(100,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
AddPlayerClass(106,-470.4734,2207.0278,46.6846,115.0000,4,1,1,1,0,0);
AddPlayerClass( 93,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
AddPlayerClass(233,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
AddPlayerClass( 41,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
AddPlayerClass(178,-470.4734,2207.0278,46.6846,115.0000,4,1,11,1,0,0);
AddPlayerClass(246,-467.6280,2208.3828,46.4052,115.0000,4,1,11,1,0,0);
AddPlayerClass( 85,-469.4590,2207.5110,46.5850,115.0000,4,1,11,1,0,0);
AddPlayerClass(192,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
AddPlayerClass(193,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
AddPlayerClass(286,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
AddPlayerClass( 18,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
AddPlayerClass( 26,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0);
AddPlayerClass(141,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
AddPlayerClass(189,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
AddPlayerClass( 70,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
AddPlayerClass(213,-467.6280,2208.3828,46.4052,115.0000,4,1,1,1,0,0);
AddPlayerClass(206,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);
AddPlayerClass(228,-469.4590,2207.5110,46.5850,115.0000,4,1,0,0,0,0);
AddPlayerClass(240,-470.4734,2207.0278,46.6846,115.0000,4,1,0,0,0,0);
AddPlayerClass(272,-467.6280,2208.3828,46.4052,115.0000,4,1,0,0,0,0);
AddPlayerClass(269,-468.3654,2208.0317,46.4776,115.0000,4,1,0,0,0,0);

////////ALL GO HERE!!!!!!/////////////////////////////////////////////////////////////////////////////////////////////////////////////





public SendAllFormattedText(playerid, const str[], define)
{
new tmpbuf[256];
format(tmpbuf, sizeof(tmpbuf), str, define);
SendClientMessageToAll(0xFFFF00AA, tmpbuf);
}



//stuff should go here!!!!!!!!

//-----------Drift


if(strcmp(cmdtext, "/drift13", true) == 0)
{

SetPlayerInterior(playerid,0);
{if(State!=PLAYER_STATE_DRIVER)
{SetPlayerPos(playerid,1063.4424,1746.3445,10.6122 );}
else if(IsPlayerInVehicle(playerid, cartype) == 1)
{SetVehiclePos(cartype,1063.4424,1746.3445,10.6122 );
SetVehicleZAngle(cartype,304.2583);}
else
{SetPlayerPos(playerid,1063.4424,1746.3445,10.6122 );}
GameTextForPlayer(playerid,"Welcome to dirft 1",2500,3);}
return 1;}




return 1;
}

public OnPlayerScreenFade(playerid, color, speed)
{
return 1;
}


public OnPlayerScreenColorFade(playerid, color, speed)
{
return 1;
}

whats the problem?

thank you for your time and help
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