18.06.2007, 12:05
Quote:
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Originally Posted by switch
Just noticed you have your checkpoint stuff in a timer. Is there a reason you are doing it this way and not with OnPlayerEnterRaceCheckpoint{}?
With the callback it is much faster and ends up feeling more responsive when you enter a checkpoint. |
Guess I'll rework it to use that instead, as the timer stuff is pretty nasty since it has to be pretty frequent so it doesn't miss players going through the points.Quote:
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Originally Posted by Robert
Uncomplied, this is only 21kb. Complied, this is 121kb. is this normal? It is massive compared to the other fs's i use.
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Код:
new Float:BRaceCheckpoints[MAX_PLAYERS][MAX_RACECHECKPOINTS][3]; //Buildrace CP array
Don't double post.
