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Originally Posted by /^We(stie|z+[e|a
r)$/ ]
Hmm... I think I need to restart documentating the protocol, eh? Instead of having rules being defined from 0 to 5, how about 0 to infinity? (well, 2^31 anyway). May I suggest vectors? Also, wouldn't it be better to use some sort of boilerplate code instead of copy and pasting for each function?
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Originally Posted by CJ101
Quote:
Originally Posted by DavidC
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Originally Posted by Faraday
I don't get it, why would you need to get the info for weburl etc.. Just take a peek in server.cfg?
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It gets the information from REMOTE servers, not your own. (Well you could use it to get your own server information, but not much point like you said).
Looks great, I would use it.....but I run linux. I also noticed there was a makefile in there, whats the point of including a makefile when the plugin requires a windows header file? Just curious 
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This could easily be abused - anyone could use this on any server.
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Anyone can use the SA-MP client, or my Query include. Your point is?
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Very good for communitys that have more than one gameserver, they can check current stats in another server.
Tested, works very well.