20.02.2010, 17:18
iLinx,
Believe it or not, i actually agree with you, However, the hassles I seem to find with operating a Server are its slack in controlling WHO and WHEN a player can access your community. I never really 'Cared' about Cheaters ... it seemed to be the 'Ethics' behind some players that seemed to be the problem.
I rarely ever had some player come into one of my communities and did anything that violated the server to cheat it to a point it actually caused other players to suffer. What i found to be the BIGGEST problem, was some ass hole coming in and stirring up the 'Drama', and clearing out a server wit the filth they called a 'vocabulary' ... Most would reply to that with using a word censor and chat scanner ... What i found to be a rather surprising problem is that those 'text' files that store the censored word lists can get rather large, not to mention, your IP ban List gets pretty large as well..
These files are 'most often' scanned every time a player types ... and believe me, if you search up and resources for a 'Banned Word' listing... you'll find no less then 30k lines of text, and that does NOT even include half of the 'variations' that can be used.
An Advanced Ban System allows the Script writer to spend less time dealing with 'administration problems' and more time working on something 'Relevant' to the community...
Add on Top of that, a lot of us community operates would LOVE to share each others Ban List ... which you Rarely ever see 2 communities work together to get rid of these 'trouble players'. So again, the solution comes down to a 'globalized Ban List'.
As Far as 'Privacy' goes ... There is NO such thing on the Internet.
Example: Nuke Evolution Extreme Edition ( Yes im a sideline Developer ) youll see in the administration panel, there is NOTHING the client can do while connected to the site, that doesnt get tracked... its NOT simply just recording IPs.
Believe it or not, i actually agree with you, However, the hassles I seem to find with operating a Server are its slack in controlling WHO and WHEN a player can access your community. I never really 'Cared' about Cheaters ... it seemed to be the 'Ethics' behind some players that seemed to be the problem.
I rarely ever had some player come into one of my communities and did anything that violated the server to cheat it to a point it actually caused other players to suffer. What i found to be the BIGGEST problem, was some ass hole coming in and stirring up the 'Drama', and clearing out a server wit the filth they called a 'vocabulary' ... Most would reply to that with using a word censor and chat scanner ... What i found to be a rather surprising problem is that those 'text' files that store the censored word lists can get rather large, not to mention, your IP ban List gets pretty large as well..
These files are 'most often' scanned every time a player types ... and believe me, if you search up and resources for a 'Banned Word' listing... you'll find no less then 30k lines of text, and that does NOT even include half of the 'variations' that can be used.
An Advanced Ban System allows the Script writer to spend less time dealing with 'administration problems' and more time working on something 'Relevant' to the community...
Add on Top of that, a lot of us community operates would LOVE to share each others Ban List ... which you Rarely ever see 2 communities work together to get rid of these 'trouble players'. So again, the solution comes down to a 'globalized Ban List'.
As Far as 'Privacy' goes ... There is NO such thing on the Internet.
Example: Nuke Evolution Extreme Edition ( Yes im a sideline Developer ) youll see in the administration panel, there is NOTHING the client can do while connected to the site, that doesnt get tracked... its NOT simply just recording IPs.