ApplyAnimation question
#3

It's explained on that page:
Quote:
opt2 This can be named LockX. This basically stores the player position when they perform an animation that requires them to move. When the animation is done, it puts them back to their original position before the animation started, if set to 0. Opposite effect if it's set to 1.
opt3 This can be named LockY. This basically stores the player position when they perform an animation that requires them to move. When the animation is done, it puts them back to their original position before the animation started, if set to 0. Opposite effect if it's set to 1.
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Messages In This Thread
ApplyAnimation question - by ziomal432 - 19.02.2010, 20:11
Re: ApplyAnimation question - by [HiC]TheKiller - 19.02.2010, 20:29
Re: ApplyAnimation question - by Correlli - 19.02.2010, 20:32
Re: ApplyAnimation question - by ziomal432 - 19.02.2010, 20:39

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