Quote:
Originally Posted by chosen
pawn Код:
new Float:health; GetPlayerHealth(giveplayerid,health); if(health >= 100.0) { SendClientMessage(playerid, COLOR_GREY,"That person is fully healed."); return 1; }
Something like this? Or what?
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yes something like that. if the player in the ambulance have fully health the medic get that message and do not get any money and does not heal him.
but i dont know in witch line to put it to work