15.02.2010, 07:01
amm.. i dont have pawno here, so i will write an unindent code.
its should work.
it will spectate on a place you choose after death,
you can define the time, XYZ for looking / pos, message, and more.
its should work.
it will spectate on a place you choose after death,
you can define the time, XYZ for looking / pos, message, and more.
Код:
// Simple DeathCamera - IST BarMaN, Bar Ohana, Israel. #define DEF_CameraPos //X,Y,Z of the Camera Position #define DEF_CameraLookAt //X,Y,Z of the place the camera should look into #define DEF_CameraTime 5 // The time the camera will turned on, define it #define DEF_MessageC 0xE6E6E6E6 // A color in hex type, the current is white. #define DEF_MessageText "" // insert between the barckets your message new bool:PlayerCamera[MAX_PLAYERS] = {false,...}; public OnPlayerDeath(playerid) { PlayerCamera[playerid] = true; } public OnPlayerSpawn(playerid) { if(PlayerCamera[playerid] == true) { SetPlayerCameraPos(playerid,DEF_CameraPos), SetPlayerCameraLookAt(playerid,DEF_CameraLookAt); SetTimerEx("ResetPlayerCamera", (DEF_CameraTime * 1000), false, "i", playerid); } } forward ResetPlayerCamera(playerid); public ResetPlayerCamera(playerid) { SetCameraBehindPlayer(playerid), PlayerCamera[playerid] = false; SendClientMessage(playerid,DEF_MessageC, DEF_MessageText); }