14.02.2010, 15:58
No its Mouse + Key........ and it do that to my friends too........ =\
Код:
#include <a_samp> #include <core> #include <float> #pragma tabsize 0 #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define PocketMoney 50000 // Amount player recieves on spawn. #define INACTIVE_PLAYER_ID 255 #define GIVECASH_DELAY 5000 // Time in ms between /givecash commands. #define NUMVALUES 4 forward MoneyGrubScoreUpdate(); forward Givecashdelaytimer(playerid); forward SetupPlayerForClassSelection(playerid); forward GameModeExitFunc(); forward SendPlayerFormattedText(playerid, const str[], define); forward public SendAllFormattedText(playerid, const str[], define); //------------------------------------------------------------------------------------------------------ new CashScoreOld; new iSpawnSet[MAX_PLAYERS]; //Round code stolen from mike's Manhunt :P //new gRoundTime = 3600000; // Round time - 1 hour //new gRoundTime = 1200000; // Round time - 20 mins //new gRoundTime = 900000; // Round time - 15 mins //new gRoundTime = 600000; // Round time - 10 mins //new gRoundTime = 300000; // Round time - 5 mins //new gRoundTime = 120000; // Round time - 2 mins //new gRoundTime = 60000; // Round time - 1 min new gActivePlayers[MAX_PLAYERS]; new gLastGaveCash[MAX_PLAYERS]; //------------------------------------------------------------------------------------------------------ main() { print("\n----------------------------------"); print(" Running LVDM ~MoneyGrub\n"); print(" Coded By"); print(" Jax"); print("----------------------------------\n"); } //------------------------------------------------------------------------------------------------------ public OnPlayerRequestSpawn(playerid) { //printf("OnPlayerRequestSpawn(%d)",playerid); return 1; } //------------------------------------------------------------------------------------------------------ public OnPlayerPickUpPickup(playerid, pickupid) { //new s[256]; //format(s,256,"Picked up %d",pickupid); //SendClientMessage(playerid,0xFFFFFFFF,s); } //------------------------------------------------------------------------------------------------------ public MoneyGrubScoreUpdate() { new CashScore; new name[MAX_PLAYER_NAME]; //new string[256]; for(new i=0; i<MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { GetPlayerName(i, name, sizeof(name)); CashScore = GetPlayerMoney(i); SetPlayerScore(i, CashScore); if (CashScore > CashScoreOld) { CashScoreOld = CashScore; //format(string, sizeof(string), "$$$ %s is now in the lead $$$", name); //SendClientMessageToAll(COLOR_YELLOW, string); } } } } //------------------------------------------------------------------------------------------------------ /*public GrubModeReset() { for(new i=0; i<MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { SetPlayerScore(i, PocketMoney); SetPlayerRandomSpawn(i, classid); } } }*/ //------------------------------------------------------------------------------------------------------ public OnPlayerConnect(playerid) { GameTextForPlayer(playerid,"~w~SA-MP: ~r~Las Venturas ~g~MoneyGrub",5000,5); SendPlayerFormattedText(playerid, "Welcome to Las Venturas MoneyGrub, For help type /help.", 0); gActivePlayers[playerid]++; gLastGaveCash[playerid] = GetTickCount(); return 1; } //------------------------------------------------------------------------------------------------------ public OnPlayerDisconnect(playerid) { gActivePlayers[playerid]--; } //------------------------------------------------------------------------------------------------------ public OnPlayerCommandText(playerid, cmdtext[]) { new string[256]; new playermoney; new sendername[MAX_PLAYER_NAME]; new giveplayer[MAX_PLAYER_NAME]; new cmd[256]; new giveplayerid, moneys, idx; cmd = strtok(cmdtext, idx); if(strcmp(cmd, "/help", true) == 0) { SendPlayerFormattedText(playerid,"Las Venturas Deathmatch: Money Grub Coded By Jax and the SA-MP Team.",0); SendPlayerFormattedText(playerid,"Type: /objective : to find out what to do in this gamemode.",0); SendPlayerFormattedText(playerid,"Type: /givecash [playerid] [money-amount] to send money to other players.",0); SendPlayerFormattedText(playerid,"Type: /tips : to see some tips from the creator of the gamemode.", 0); return 1; } if(strcmp(cmd, "/objective", true) == 0) { SendPlayerFormattedText(playerid,"This gamemode is faily open, there's no specific win / endgame conditions to meet.",0); SendPlayerFormattedText(playerid,"In LVDM:Money Grub, when you kill a player, you will receive whatever money they have.",0); SendPlayerFormattedText(playerid,"Consequently, if you have lots of money, and you die, your killer gets your cash.",0); SendPlayerFormattedText(playerid,"However, you're not forced to kill players for money, you can always gamble in the", 0); SendPlayerFormattedText(playerid,"Casino's.", 0); return 1; } if(strcmp(cmd, "/tips", true) == 0) { SendPlayerFormattedText(playerid,"Spawning with just a desert eagle might sound lame, however the idea of this",0); SendPlayerFormattedText(playerid,"gamemode is to get some cash, get better guns, then go after whoever has the",0); SendPlayerFormattedText(playerid,"most cash. Once you've got the most cash, the idea is to stay alive(with the",0); SendPlayerFormattedText(playerid,"cash intact)until the game ends, simple right?", 0); return 1; } if(strcmp(cmd, "/Drunk", true) == 0) { SendPlayerFormattedText(playerid,"You are drunk!",0); SetPlayerDrunkLevel(playerid, 3); return 1; } if(strcmp(cmd, "/after1992", true) == 0) { SendPlayerFormattedText(playerid,"You are drunk!",0); SetPlayerDrunkLevel(playerid, 3); return 1; } if(strcmp(cmd, "/givecash", true) == 0) { new tmp[256]; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]"); return 1; } giveplayerid = strval(tmp); tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /givecash [playerid] [amount]"); return 1; } moneys = strval(tmp); //printf("givecash_command: %d %d",giveplayerid,moneys); if (IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); playermoney = GetPlayerMoney(playerid); if (moneys > 0 && playermoney >= moneys) { GivePlayerMoney(playerid, (0 - moneys)); GivePlayerMoney(giveplayerid, moneys); format(string, sizeof(string), "You have sent %s(player: %d), $%d.", giveplayer,giveplayerid, moneys); SendClientMessage(playerid, COLOR_YELLOW, string); format(string, sizeof(string), "You have recieved $%d from %s(player: %d).", moneys, sendername, playerid); SendClientMessage(giveplayerid, COLOR_YELLOW, string); printf("%s(playerid:%d) has transfered %d to %s(playerid:%d)",sendername, playerid, moneys, giveplayer, giveplayerid); } else { SendClientMessage(playerid, COLOR_YELLOW, "Invalid transaction amount."); } } else { format(string, sizeof(string), "%d is not an active player.", giveplayerid); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } // PROCESS OTHER COMMANDS return 0; } //------------------------------------------------------------------------------------------------------ public OnPlayerSpawn(playerid) { GivePlayerMoney(playerid, PocketMoney); SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); TogglePlayerClock(playerid,1); return 1; } //------------------------------------------------------------------------------------------------------ public OnPlayerDeath(playerid, killerid, reason) { new playercash; if(killerid == INVALID_PLAYER_ID) { SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); ResetPlayerMoney(playerid); } else { SendDeathMessage(killerid,playerid,reason); SetPlayerScore(killerid,GetPlayerScore(killerid)+1); playercash = GetPlayerMoney(playerid); if (playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } else { } } return 1; } /* public OnPlayerDeath(playerid, killerid, reason) { haxed by teh mike new name[MAX_PLAYER_NAME]; new string[256]; new deathreason[20]; new playercash; GetPlayerName(playerid, name, sizeof(name)); GetWeaponName(reason, deathreason, 20); if (killerid == INVALID_PLAYER_ID) { switch (reason) { case WEAPON_DROWN: { format(string, sizeof(string), "*** %s drowned.)", name); } default: { if (strlen(deathreason) > 0) { format(string, sizeof(string), "*** %s died. (%s)", name, deathreason); } else { format(string, sizeof(string), "*** %s died.", name); } } } } else { new killer[MAX_PLAYER_NAME]; GetPlayerName(killerid, killer, sizeof(killer)); if (strlen(deathreason) > 0) { format(string, sizeof(string), "*** %s killed %s. (%s)", killer, name, deathreason); } else { format(string, sizeof(string), "*** %s killed %s.", killer, name); } } SendClientMessageToAll(COLOR_RED, string); { playercash = GetPlayerMoney(playerid); if (playercash > 0) { GivePlayerMoney(killerid, playercash); ResetPlayerMoney(playerid); } else { } } return 1; }*/ //------------------------------------------------------------------------------------------------------ public OnPlayerRequestClass(playerid, classid) { iSpawnSet[playerid] = 0; SetupPlayerForClassSelection(playerid); return 1; } public SetupPlayerForClassSelection(playerid) { SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 270.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); } public GameModeExitFunc() { GameModeExit(); } public OnGameModeInit() { SetGameModeText("DM Territora"); ShowPlayerMarkers(1); ShowNameTags(1); EnableStuntBonusForAll(0); // Player Class's AddPlayerClass(0,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1); AddPlayerClass(266,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1); AddPlayerClass(267,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1); AddPlayerClass(268,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); AddPlayerClass(269,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); AddPlayerClass(270,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); AddPlayerClass(271,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); AddPlayerClass(272,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); AddPlayerClass(280,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1); AddPlayerClass(281,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1); AddPlayerClass(282,1958.3783,1343.1572,15.3746,270.1425,0,0,24,300,-1,-1); AddPlayerClass(283,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); AddPlayerClass(284,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); AddPlayerClass(285,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); AddPlayerClass(286,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); AddPlayerClass(287,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); AddPlayerClass(254,1958.3783,1343.1572,15.3746,0.0,0,0,24,300,-1,-1); AddPlayerClass(255,1958.3783,1343.1572,15.3746,269.1425,0,0,24,300,-1,-1); // Car Spawns SetTimer("MoneyGrubScoreUpdate", 1000, 1); //SetTimer("GameModeExitFunc", gRoundTime, 0); return 1; } public SendPlayerFormattedText(playerid, const str[], define) { new tmpbuf[256]; format(tmpbuf, sizeof(tmpbuf), str, define); SendClientMessage(playerid, 0xFF004040, tmpbuf); } public SendAllFormattedText(playerid, const str[], define) { new tmpbuf[256]; format(tmpbuf, sizeof(tmpbuf), str, define); SendClientMessageToAll(0xFFFF00AA, tmpbuf); } strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; }