Mark and Recall
#13

well your first code was almost okay, way too many variables, but all you had wrong was
this
pawn Код:
new tempx[MAX_PLAYERS];
p[0]=tempx[playerid];
should be this
pawn Код:
new Float:tempx; // float variable, not MAX_PLAYERS big.
tempx=p[0]; // reversed order.
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Messages In This Thread
Mark and Recall - by Rhemsis - 11.02.2010, 19:31
Re: Mark and Recall - by woot - 11.02.2010, 19:34
Re: Mark and Recall - by Grim_ - 11.02.2010, 19:35
Re: Mark and Recall - by Rhemsis - 11.02.2010, 19:44
Re: Mark and Recall - by Grim_ - 11.02.2010, 19:48
Re: Mark and Recall - by Streetplaya - 11.02.2010, 19:57
Re: Mark and Recall - by Grim_ - 11.02.2010, 19:58
Re: Mark and Recall - by Rhemsis - 11.02.2010, 20:02
Re: Mark and Recall - by Grim_ - 11.02.2010, 20:07
Re: Mark and Recall - by Rhemsis - 11.02.2010, 20:15
Re: Mark and Recall - by Grim_ - 11.02.2010, 20:49
Re: Mark and Recall - by Rhemsis - 12.02.2010, 01:05
Re: Mark and Recall - by Daren_Jacobson - 12.02.2010, 03:01

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