10.02.2010, 17:48
i've got this kind of crap too, but atleast i got a little further they join and connect and then just stand frozen at the playerspawnpoint,
Anyhow i can help you a little further:
EDIT: Find this in the gf gamemode
Find:
and then you should see something like this:
Now you can change it to this:
Or completely remove it like this:
This only will stop it getting kicked BUT:
the 1st solution will stop npc's getting kicked (untested)
the 2nd solution will stop anyone/anything getting kicked (used and tested)
Hope it helps and please tell me if it works 'cause i've still got the blinking or no move problem.
Anyhow i can help you a little further:
EDIT: Find this in the gf gamemode
Find:
Quote:
if(gPlayerLogged[playerid] == 0) |
Quote:
if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **"); KickPlayer[playerid] = 1; } |
Quote:
if(gPlayerLogged[playerid] == 0) { if(IsPlayerNPC(playerid)) return 1; SendClientMessage(playerid, COLOR_LIGHTRED, "** This server requires a Login BEFORE spawn (Kicked) **"); KickPlayer[playerid] = 1; } |
Quote:
if(gPlayerLogged[playerid] == 0) { SendClientMessage(playerid, COLOR_LIGHTRED, "You are not logged in so you are in demo mode."); SendClientMessage(playerid, COLOR_LIGHTRED, "This means you can't save your stats, choose a character or talk."); SendClientMessage(playerid, COLOR_LIGHTRED, "To do this you must /login *password* or /register *password* if you haven't done so"); } |
the 1st solution will stop npc's getting kicked (untested)
the 2nd solution will stop anyone/anything getting kicked (used and tested)
Hope it helps and please tell me if it works 'cause i've still got the blinking or no move problem.