07.02.2010, 10:09
Or. instead of a timer you could do
public OnPlayerKeyStateChange()
{
//clear all animations here
}
That way as soon as they press a key to move, jump, do anything other then enter chat, the animation will stop.
public OnPlayerKeyStateChange()
{
//clear all animations here
}
That way as soon as they press a key to move, jump, do anything other then enter chat, the animation will stop.