If someone says "hey" a message is sent to the player
#10

Quote:
Originally Posted by DeathOnaStick
I explain what he means:

pawn Код:
public OnPlayerText(playerid, text[])
{
  if(!strcmp(text, "hey", true))
  {
    SendClientMessage(playerid, 0xFFFFFFAA, "Message here");
  }
}
You need to have the variable "text" in the public declaration. That means, if "text[]" would be "Woot[]" it would look like this:

pawn Код:
public OnPlayerText(playerid, Woot[])
{
  if(!strcmp(Woot, "hey", true))
  {
    SendClientMessage(playerid, 0xFFFFFFAA, "Message here");
  }
}
The name of the string in the comparation must the the same as in the public declaration.

I hope you understood.
ahh, so if i added lots of texts i would have to add them all in the title brackets? ()
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