06.02.2010, 13:19
Try this:
pawn Код:
new Float:Speed[3];
GetVehicleVelocity(vehicleid, Speed[0], Speed[1], Speed[2]);
SetVehicleVelocity(vehicleid, Speed[0], Speed[1], floatadd(Speed[2], 0.1)); // You can use my SetVehicleForwardVelocity.