05.02.2010, 14:21
Well, that is unfortunate. I don't really know what else could be wrong, especially if it was running fine with 500 players connected (the high CPU usage notwithstanding). I assume it had been running for several days, though, before it finally froze? Also, how long ago did you update (if you updated at all) to the version that I put up after I fixed the Windows bug?
It's good to hear that the client works properly now. I suspected that Unicode characters might have been the problem.
It's good to hear that the client works properly now. I suspected that Unicode characters might have been the problem.