Death problem/bug/error
#3

If this one is on SetPlayerSpawn function, make your own function and put it there:
Код:
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
		{
		  if(FirstSpawn[playerid] != 1)
		  {
		  	/*new string[256];
		  	new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
				SafeGivePlayerMoney(playerid, -cut);
				format(string, sizeof(string), "DOC: Your Medical Bill comes to $%d, Have a nice day.", cut);
				SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
				MedicBill[playerid] = 0;
				MedicTime[playerid] = 0;
				NeedMedicTime[playerid] = 0;*/
				PlayerInfo[playerid][pDeaths] += 1;
				SetPlayerHealth(playerid, 25.0);
		  	SetPlayerInterior(playerid, 3);
		  	PlayerInfo[playerid][pInt] = 3;
	    	rand = random(sizeof(gMedicSpawns));
				SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
				SetPlayerFacingAngle(playerid, 0);
	    	TogglePlayerControllable(playerid, 0);
	    	GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
	    	JustDied[playerid] = 1;
	    	MedicTime[playerid] = 1;
	    	ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
	    	if(PlayerInfo[playerid][pDonateRank] > 0)
	    	{
	      	NeedMedicTime[playerid] = 30;
	    	}
	    	else
	    	{
	    		NeedMedicTime[playerid] = 40;
				}
	    	PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
		  	return 1;
			}
		}
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Messages In This Thread
Death problem/bug/error - by Peep - 04.02.2010, 13:26
Re: Death problem/bug/error - by Peep - 05.02.2010, 12:12
Re: Death problem/bug/error - by pierhs - 05.02.2010, 12:16
Re: Death problem/bug/error - by Peep - 05.02.2010, 12:56

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