04.02.2010, 19:23
I don't intend on using Login systems (at least not just yet)
I'll explain it a bit better I guess. The player chooses "Work at Office" in a dialog menu - a Checkpoint appears at 1 out of 30 possible desks(I have coords for them all), when the player touches the random Desk checkpoint, he freezes for 1min(Using TogglePlayerControl) and after the one minute, a checkpoint appears at 1 out of 10 filing cabinets(I have locations for those as well), when the player touches that Checkpoint, he freezes for 20 Seconds, after he's unfrozen a last Checkpoint appears at a Document Shelf(Location for that too) and when the player touches that last checkpoint he recieves 500$.
If someone explain how to work this out with timers and checkpoints, I'll be REALLY happy.
I'd like to point out that the Checkpoints should only be visible and usable for the player.
I'll explain it a bit better I guess. The player chooses "Work at Office" in a dialog menu - a Checkpoint appears at 1 out of 30 possible desks(I have coords for them all), when the player touches the random Desk checkpoint, he freezes for 1min(Using TogglePlayerControl) and after the one minute, a checkpoint appears at 1 out of 10 filing cabinets(I have locations for those as well), when the player touches that Checkpoint, he freezes for 20 Seconds, after he's unfrozen a last Checkpoint appears at a Document Shelf(Location for that too) and when the player touches that last checkpoint he recieves 500$.
If someone explain how to work this out with timers and checkpoints, I'll be REALLY happy.
I'd like to point out that the Checkpoints should only be visible and usable for the player.