Need help: Randomization, Saving Jobs, Taxi System
#1

Hey there guys.

I've recieved a lot of help from you guys, and it's really nice.

The time has come again, I need some hints on how to script a few systems:

One: When a player chooses an option in a dialogue, a random Checkpoint or Pickup will be chosen (1 out of 30), and only that particular player can use and see it. When he reaches that pickup, there's a 1 minute timer that freezes the player meanwhile. When the timer is over, a new checkpoint will show on his map, randomly chosen again, 1/10. At this there is a 20 seconds timer, also freeze. When that's over, one last Checkpoint will show up, not random. When the player reaches this checkpoint, he will recieve 500$.

[Removed] Two:

[SOLVED]Three: Taxi System. The players of TEAM_TAXI (Team ID: 6) are taxi drivers, and when another player (any other team than id 6) enters as Passenger(not driver) and there is a Driver of team id 6 in the vehicle, the Passenger looses 5$ every second, and the driver gains them. The passenger can exit anytime he wants.



I'm not asking for final pieces of codes (even though that would be nice) - but just teach me how to do this? It really means a lot
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