Player angle and walls detection
#2

well, you might with the first one. using a map scale you can detect if the map infront of the player has a Z coordinate higher than the player.
Reply


Messages In This Thread
Player angle and walls detection - by arnutisz - 04.02.2010, 05:39
Re: Player angle and walls detection - by Joe Staff - 04.02.2010, 05:44
Re: Player angle and walls detection - by ettans - 04.02.2010, 07:41
Re: Player angle and walls detection - by arnutisz - 04.02.2010, 11:37
Re: Player angle and walls detection - by Correlli - 04.02.2010, 11:39
Re: Player angle and walls detection - by mansonh - 04.02.2010, 11:56

Forum Jump:


Users browsing this thread: 1 Guest(s)