02.02.2010, 21:09
Mhm.... that's right.... 'playerid' isn't defined in that callback there.
But you know what is?.. 'i'... why not use 'i' instead of 'playerid'?
Also realize that TextDrawSetString updates all players' textdraws anyway, so you don't actually have to use TextDrawShowForPlayer.
But you know what is?.. 'i'... why not use 'i' instead of 'playerid'?
Also realize that TextDrawSetString updates all players' textdraws anyway, so you don't actually have to use TextDrawShowForPlayer.