02.02.2010, 16:06
you forgot to test for any response:
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { GetPlayerPos(playerid, X,Y,Z); GetPlayerFacingAngle(playerid,Angle); gINT = GetPlayerInterior(playerid); if( dialogid == 1 ) //shop { if(response) { switch(listitem) { case 0: { if(GetPlayerMoney(playerid) >= 50000) { GivePlayerMoney(playerid,-50000); CreateVehicle(520, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,oranje,"Server: You don't have 50.000!"); TogglePlayerControllable(playerid, true); } } case 1: { if(GetPlayerMoney(playerid) >= 60000) { GivePlayerMoney(playerid,-60000); CreateVehicle(432, X,Y+4,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,oranje,"Server: You don't have 60.000!"); TogglePlayerControllable(playerid, true); } } case 2: { if(GetPlayerMoney(playerid) >= 75000) { GivePlayerMoney(playerid,-75000); CreateVehicle(425, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,oranje,"Server: You don't have 75.000!"); TogglePlayerControllable(playerid, true); } } case 3: { if(GetPlayerMoney(playerid) >= 30000) { GivePlayerMoney(playerid,-30000); CreateVehicle(601, X+6,Y,Z+1, Angle, random(127), random(127), -1); LinkVehicleToInterior(GetPlayerVehicleID(playerid),gINT); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,oranje,"Server: You don't have 30.000!"); TogglePlayerControllable(playerid, true); } } case 4: { if(GetPlayerMoney(playerid) >= 10000) { GivePlayerWeapon(playerid, 35, 10); GivePlayerMoney(playerid,-10000); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,oranje,"Server: You don't have 10.000!"); TogglePlayerControllable(playerid, true); } } case 5: { if(GetPlayerMoney(playerid) >= 7500) { SetPlayerHealth(playerid, 100); GivePlayerMoney(playerid,-7500); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,oranje,"Server: You don't have 7.500!"); TogglePlayerControllable(playerid, true); } } case 6: { if(GetPlayerMoney(playerid) >= 10000) { SetPlayerArmour(playerid, 99); GivePlayerMoney(playerid,-10000); TogglePlayerControllable(playerid, true); } else { SendClientMessage(playerid,oranje,"Server: You don't have 10.000!"); TogglePlayerControllable(playerid, true); } } } } else { SendClientMessage(playerid,oranje,"You have closed the V.I.P Shop!"); } } return 1; }