Pawn can't handle 2 loops?
#8

actually i did define it as
Код:
new gFPickup[FACTIONS];
But i dont fully understand you, you mean that if the for-loop reaches his end that the whole callback is stopped?
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Messages In This Thread
Pawn can't handle 2 loops? - by goudewup - 31.01.2010, 09:54
Re: Pawn can't handle 2 loops? - by [HiC]TheKiller - 31.01.2010, 09:59
Re: Pawn can't handle 2 loops? - by ray187 - 31.01.2010, 10:16
Re: Pawn can't handle 2 loops? - by goudewup - 31.01.2010, 11:59
Re: Pawn can't handle 2 loops? - by ray187 - 31.01.2010, 12:07
Re: Pawn can't handle 2 loops? - by goudewup - 31.01.2010, 12:18
Re: Pawn can't handle 2 loops? - by Streetplaya - 31.01.2010, 12:20
Re: Pawn can't handle 2 loops? - by goudewup - 31.01.2010, 13:44
Re: Pawn can't handle 2 loops? - by ray187 - 31.01.2010, 14:44

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