Pawn can't handle 2 loops?
#4

for me it won't, anyways here is my code.
pawn Код:
public OnPlayerPickUpPickup(playerid, pickupid)
{
    for(new i; i <= FACTIONS; i++)
    {
      if(pickupid == gFPickup[i]) //if the pickup is the one from the faction base
      {
        new string[256], fname[128];
        format(fname, sizeof(fname), "/factions/%i", i);
        string = dini_Get(fname, "name");
        format(string, sizeof(string), "%s base", string);
        GameTextForPlayer(playerid, string, 2000, 0);
        SetPlayerPos(playerid, dini_Float(fname, "intX"), dini_Float(fname, "intY")+5, dini_Float(fname, "intZ"));
        SetPlayerInterior(playerid, dini_Int(fname, "intid"));
      }
      else continue; //if not, continue the loop
    }

    for(new j; j <= FACTIONS; j++)
    {
        if(pickupid == gFIntPickup[j])
        {
          SendClientMessage(playerid, COLOR_BLUE, "Aren't you outside yet?!");
          new fname[128];
          format(fname, sizeof(fname), "/factions/%i", j);
            SetPlayerInterior(playerid, 0);
            SetPlayerPos(playerid, dini_Float(fname, "X"), dini_Float(fname, "Y"), dini_Float(fname, "Z"));
        }
        else continue;
    }
  return 1;
}
Reply


Messages In This Thread
Pawn can't handle 2 loops? - by goudewup - 31.01.2010, 09:54
Re: Pawn can't handle 2 loops? - by [HiC]TheKiller - 31.01.2010, 09:59
Re: Pawn can't handle 2 loops? - by ray187 - 31.01.2010, 10:16
Re: Pawn can't handle 2 loops? - by goudewup - 31.01.2010, 11:59
Re: Pawn can't handle 2 loops? - by ray187 - 31.01.2010, 12:07
Re: Pawn can't handle 2 loops? - by goudewup - 31.01.2010, 12:18
Re: Pawn can't handle 2 loops? - by Streetplaya - 31.01.2010, 12:20
Re: Pawn can't handle 2 loops? - by goudewup - 31.01.2010, 13:44
Re: Pawn can't handle 2 loops? - by ray187 - 31.01.2010, 14:44

Forum Jump:


Users browsing this thread: 1 Guest(s)