/takegun failage lol
#2

Try this (Not Tested):

pawn Код:
if(strcmp(cmd, "/takegun", true) == 0)// surenos guns
{
if(PlayerToPoint(100, playerid, 2326.3662,-1184.6074,1027.9766))//centerpoint 24-7
{
if(IsPlayerConnected(playerid))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /equip [item number]");
SendClientMessage(playerid, COLOR_GREEN, "|_______ HQ Armory _______|");
SendClientMessage(playerid, COLOR_GRAD1, "| 1: Normal setup");
return 1;
}
new item = strval(tmp);
if (item == 1)
{
if(PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pLeader] == 5||PlayerInfo[playerid][pMember] == 5||PlayerInfo[playerid][pLeader] == 5)
{
SafeResetPlayerWeapons(playerid);
SafeGivePlayerWeapon(playerid, 43, 100);
SafeGivePlayerWeapon(playerid, 3, 1);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s has suited himself up with the standardequipment.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
}
return 1;
}
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Messages In This Thread
/takegun failage lol - by 02manchestera - 29.01.2010, 22:45
Re: /takegun failage lol - by LuxurioN™ - 29.01.2010, 22:51
Re: /takegun failage lol - by 02manchestera - 29.01.2010, 23:08
Re: /takegun failage lol - by LuxurioN™ - 29.01.2010, 23:11
Re: /takegun failage lol - by 02manchestera - 29.01.2010, 23:26

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