undefined symbol: objectid
#1

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
  if (newkeys & KEY_SUBMISSION)
  {
    if(IsPlayerInRangeOfPoint(playerid, 10.0, 1596.950439, -1638.030151, 12.927757))
    {
      if(Gates[objectid] == 0)
      {
        Gates[objectid] = 1;
        SendClientMessageToAll(0xFF8040FF, "LSPD Gates Opening");
        MoveObject(LSGATE, 1589.042725, -1638.030151, 12.927757, 2);
            }
        }
    }
    else if (newkeys & KEY_JUMP)
    {
      if(IsPlayerInRangeOfPoint(playerid, 10.0, 1596.950439, -1638.030151, 12.927757))
      {
            if(Gates[objectid] == 1)
            {
              Gates[objectid] = 0;
              SendClientMessageToAll(0xFF8040FF, "LSPD Gates Closing");
              MoveObject(LSGATE, 1596.950439, -1638.030151, 12.927757, 2);
            }
        }
    }
    return 1;
}
Simple problem i know but, Ive never done this before, So how would i do that,
I know playerid and vehicleid but first time ever with objectid
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Messages In This Thread
undefined symbol: objectid - by Torran - 29.01.2010, 18:16
Re: undefined symbol: objectid - by KevKo95 - 29.01.2010, 18:18
Re: undefined symbol: objectid - by Eazy_Efolife - 29.01.2010, 18:20
Re: undefined symbol: objectid - by Torran - 29.01.2010, 18:20
Re: undefined symbol: objectid - by Eazy_Efolife - 29.01.2010, 18:22
Re: undefined symbol: objectid - by Vetle - 29.01.2010, 18:23
Re: undefined symbol: objectid - by Torran - 29.01.2010, 18:25
Re: undefined symbol: objectid - by Eazy_Efolife - 29.01.2010, 18:27
Re: undefined symbol: objectid - by Torran - 29.01.2010, 18:36

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