new duty area
#1

Код:
if(strcmp(cmd, "/duty", true) == 0)
	{
	  if(IsPlayerConnected(playerid))
	  {
			GetPlayerName(playerid, sendername, sizeof(sendername));
			if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
			{
				if (PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
				{
					if(OnDuty[playerid]==0)
			    {
			      if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
			      {
				  		format(string, sizeof(string), "* Officer %s took a Badge and a Gun from his locker.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
			      {
				  		format(string, sizeof(string), "* Agent %s took a Badge and a Gun from his locker.", sendername);
						}
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						SafeGivePlayerWeapon(playerid, 24, 70);
						SafeGivePlayerWeapon(playerid, 3, 0);
						SetPlayerArmour(playerid, 100);
						OnDuty[playerid] = 1;
					}
					else if(OnDuty[playerid]==1)
					{
					  if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
					  {
							format(string, sizeof(string), "* Officer %s places his Badge and Gun in his locker.", sendername);
						}
						else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
						{
						  format(string, sizeof(string), "* Agent %s places his Badge and Gun in his locker.", sendername);
						}
						ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
						SafeResetPlayerWeapons(playerid);
						SetPlayerArmour(playerid, 0);
						SafeGivePlayerWeapon(playerid, 41, 500);
						OnDuty[playerid] = 0;
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "  You are not in a locker room !");
					return 1;
				}
			}
			else if(PlayerInfo[playerid][pMember] == 4||PlayerInfo[playerid][pLeader] == 4)
			{
			  if(JobDuty[playerid] == 1)
			  {
			    SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Medic Job and will not receive calls anymore.");
			    JobDuty[playerid] = 0;
			    Medics -= 1;
			  }
			  else
			  {
			    SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Medic Job and will receive calls from people in need.");
			    JobDuty[playerid] = 1;
			    Medics += 1;
			    GetPlayerName(playerid,sendername,sizeof(sendername));
  					format(string, sizeof(string), "[Advert] Paramedic %s is On Duty, /call 911.", sendername);
	  			OOCNews(COLOR_ALLDEPT,string);
			  }
			}
			else if(PlayerInfo[playerid][pJob] == 17)
  			{
    			if(JobDuty[playerid] == 1)
    			{
      			SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Pizza Delivery Job and will not receive calls anymore.");
      			JobDuty[playerid] = 0;
      			PizzaBoys -= 1;
    			}
    			else
    			{
      			SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Pizza Delivery Job and will receive calls from people in need.");
      			JobDuty[playerid] = 1;
    			PizzaBoys += 1;
    			GetPlayerName(playerid,sendername,sizeof(sendername));
  					format(string, sizeof(string), "[Advert] Well stacked pizza worker %s is now On Duty, /call 111 to order a pizza.", sendername);
	  			OOCNews(0xFF7E00AA,string);
				}
			}
			else if(PlayerInfo[playerid][pJob] == 7)
			{
			  if(JobDuty[playerid] == 1)
			  {
			    SendClientMessage(playerid, COLOR_WHITE, "* You are now Off Duty from your Car Mechanic Job and will not receive calls anymore.");
			    JobDuty[playerid] = 0;
			    Mechanics -= 1;
			  }
			  else
			  {
			    SendClientMessage(playerid, COLOR_WHITE, "* You are now On Duty with your Car Mechanic Job and will receive calls from people in need.");
			    JobDuty[playerid] = 1;
			    Mechanics += 1;
			    GetPlayerName(playerid,sendername,sizeof(sendername));
  					format(string, sizeof(string), "[Advert] Car mechanic %s is now On Duty, /call 555 to call a mechanic.", sendername);
	  			OOCNews(0x2993EDAA,string);
			  }
			}
			else
			{
			  SendClientMessage(playerid, COLOR_GRAD1, "  You are not a Cop !");
			}
		}
		return 1;
Hi all would any one beable to tell me where i would beable to add a second point where you can do /duty as i have a lspd building and a fbi building.
Many thanks
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Messages In This Thread
new duty area - by 02manchestera - 29.01.2010, 10:11
Re: new duty area - by armyoftwo - 29.01.2010, 11:03
Re: new duty area - by 02manchestera - 29.01.2010, 11:29
Re: new duty area - by Perker12345 - 29.01.2010, 12:36

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