26.01.2010, 22:08
Код:
public OnPlayerDeath(playerid, killerid)
{
if(GetPlayerMoney(playerid) => 100)
{
GivePlayerMoney(playerid, GetPlayerMoney(playerid) -100);
}
else
{
new Money = GetPlayerMoney(playerid);
GivePlayerMoney(playerid, -Money);
SendClientMessage(playerid, 0xF60000AA, "You donґt have money enough so we removed all money you have...");
}
return 1;
}
and fixed the problem

