Quote:
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Originally Posted by Don Correlli
pawn Code:
/* not tested, but it should work*/
forward myTimer(); forward OnVehicleHealthChange(vehicleid, newhealth, oldhealth);
new oldVehicleHealth[MAX_VEHICLES], newVehicleHealth[MAX_VEHICLES]; // change MAX_VEHICLES to your own vehicle amount.
Float:VehicleHealth(vehicleid) { new Float:health; GetVehicleHealth(vehicleid, health); return health; }
public myTimer() { for(new v = 1; v <= MAX_VEHICLES; v++) // change MAX_VEHICLES to your own vehicle amount or use foreach function. { newVehicleHealth[v] = floatround(VehicleHealth(v)); if(newVehicleHealth[v] != oldVehicleHealth[v]) { OnVehicleHealthChange(v, newVehicleHealth[v], oldVehicleHealth[v]); oldVehicleHealth[v] = newVehicleHealth[v]; } } return true; }
public OnVehicleHealthChange(vehicleid, newhealth, oldhealth) { return true; }
// under OnGameModeInit/OnFilterScriptInit-callback. SetTimer("myTimer", 1000, true); // every second.
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Still wouldnt work for what i want it for xd